The chamber has had its walls and flooring changed to test chamber wall and floor tiles similar to the ruins of the chamber at the beginning of portal 2. The battle will have dynamic elements added in to ramp up the difficulty such as: once the curiosity core is burnt, two doors will open, activating powerful turrets that will kill you in less than two seconds and when the cake core is burnt, a laser field will activate in front of the incinerator, forcing you to portal in there.Īlso, the weird blueish-green beams from portal 1 the ones that carry the cores away will be replaced with the portal two tractor beams that have been attached to rails. The laser turret will work in a similar way to the rocket turret in portal 1, rotating until tripped by the player, when it will emit a loud beep before activating a fatal laser and yes the laser will kill you in one hit. The rocket turret has been replaced by a Laser turret of my own creation mainly due to technical issues. I have Decided to shorten the neurotoxin timer down to four minutes as I believed the original 6 minutes was too tame.
So come on! Join the community today totally free - or sign in with your social account on the right and join in the conversation.A redux of portal 1's final battle built entirely from scratch in portal 2's art-style and mechanics. Only registered members can share their thoughts. This comment is currently awaiting admin approval, join now to view. Fixed it for me on linux the folder had to be named: "Portal-stillalive" instead of "Portal-stillAlive". Other than that, you all did great work! I had 2 steam folders, I needed to put in the other one where the sourcemods folder already existed. So I noticed that the only problem I saw was then when the cubes with the red texture are destroyed, like when you press the button for another cube, the texture goes darker, but displays the original cube texture. Could you find a way to fix that or just remove the challenges entirely? How come when you complete a challenge i. Because of the level transitions, it makes it inconvenient to play the challenges because when you complete a challenge, e. It more closely matches the xbox version. I think it's better without the skull cube. I removed the skull cube model and challenges from my copy that I downloaded. I played it through, and honestly, I think the level transitions are better.
I really think this pc port is very well done. We suggest you try the file list with no filter applied, to browse all available.
No files were found matching the criteria specified. It includes the 14 challenge chambers as well as the original TFV Mappack.
Join now to share your own content, we welcome creators and consumers alike and look forward to your comments. We suggest you try the article list with no filter applied, to browse all available. More projects coming when they are done! No articles were found matching the criteria specified. This little project was very fun, and we're glad to have completed it so quickly.
The mod should be played in conjunction with watching his video, "History of Portal: Still Alive". As well as this, our mod includes a mockup of the cut ending of the bonus chambers, was the same as the ending of The Flash Version Mappack, except with GLaDOS removed and other minor changes. After 9 years, you can now play these levels on PC! The maps have been revamped a small ammount, with generally improved and shaprer lighting across the chambers. Outside of being a simple port of the game, it included 14 new bonus maps which were based on Portal: The Flash Version Mappack made by Hen Mazolski.